
AsileFX - Matte Painting And Compositing Series
English | MP4 | H264 192 kbps 5 fps | 1000x800 | AAC 128 kbps 44 KHz | 896 MB
Genre: elearning
Learn to create material maps from multi-pass renders, improving render speed and system performance. Render one frame, then apply materials to converted low-res terrain objects, for high quality, fully 3D digital mattes.
Learn to use Vue's normal pass to create unconstrained lighting situations from the original matte render; leaving you free to change lighting at any time, without the need to re-render the original scene. (Technique presented in Cinema4D and xStream, will work will any 3D application supporting normal maps. Will work with any version of Vue that saves a normal pass of the geometry in the scene.)
These techniques allows you to render an entire animation in the time it normally takes to render one frame, by removing all procedural and geometry calculations from the render. This also allows the usage of lower anti-aliasing settings and eliminates any potential terrain flickering during animation.